Attack

The enemy's power, rate of hitting, and damage multiplier.

Value Length: 8 bits (1 byte)
Valid Values: 0 to 223 (usually 0 to 95)
Game Effects: The higher these numbers, the most damage the enemy deals, and the easier it is to hit the characters.
Spacial: The values are separated into three sets. 0 to 95 usually determines the Attack Modifiers, but it can take values from Defense and Magic Defense Modifiers as well.


The values for the Attack Modifiers are the following (Adds to the Defense and Magic Defense Modifiers Lists):